Changelog¶
How to update:¶
Delete the following folder before importing new version \Assets\Corner22\InertiaBones
Alternatively just drop in the new .unitypackage and make sure that the import window detects changed & new files.
InertiaBones updates¶
27.02.2026 InertiaBones V1.0.0 is released to the public.¶
13.03.2026 InertiaBones v1.1.0 released.¶
Bug fixes:¶
- Fixed "Mesh has no bones assigned" issue. (Dialog box for listing and skipping added)
- Fixed "MA Scale Adjuster reverting after apply" issue.
- Fixed missed bone detection for alternative naming ("Left" / "Right") resulting in improperly mirrored endpoints.
- Hardened reference to root avatar object to make Create Upload Copy more robust.
- Made presets backwards compatible when overwriting existing ones with new features. (Preset version from 2 -> 4)
Additions:¶
- Added Bone List Preset dropdown for faster application and example bone setups.
- Added toggle for Move MA Scale Adjusters automatically back and forth.
- Added Vertical Thigh Jiggle rig setup as experimental feature.
- Added toggle and foldout for Exclude knee area from weight transfer.
- Added Built In sample preset for new features - Rotational Standard Jiggle (V1.1.0 feature sample)
- Added heatmap preview for Vertical Thigh Jiggle and Knee Exclusion
- Added scene refresh upon changing settings for better previewing experience
18.03.2026 InertiaBones v1.1.1 released.¶
Bug fixes:¶
- Fixed MA Scale Adjusters failing to maintain consistent scaling when used with Knee exclusion and / or Vertical Thigh Jiggle by duplicating them instead of explicitly moving.
- Fixed a bug where vertical controllers (VCTRL_) would be created for unintended bones like hips, butt and other bones that were autodetected to Upper Legs category -> now detected as Soft Tissue