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Changelog

How to update:

Delete the following folder before importing new version \Assets\Corner22\InertiaBones

Alternatively just drop in the new .unitypackage and make sure that the import window detects changed & new files.

InertiaBones updates

27.02.2026 InertiaBones V1.0.0 is released to the public.

13.03.2026 InertiaBones v1.1.0 released.

Bug fixes:
  • Fixed "Mesh has no bones assigned" issue. (Dialog box for listing and skipping added)
  • Fixed "MA Scale Adjuster reverting after apply" issue.
  • Fixed missed bone detection for alternative naming ("Left" / "Right") resulting in improperly mirrored endpoints.
  • Hardened reference to root avatar object to make Create Upload Copy more robust.
  • Made presets backwards compatible when overwriting existing ones with new features. (Preset version from 2 -> 4)
Additions:
  • Added Bone List Preset dropdown for faster application and example bone setups.
  • Added toggle for Move MA Scale Adjusters automatically back and forth.
  • Added Vertical Thigh Jiggle rig setup as experimental feature.
  • Added toggle and foldout for Exclude knee area from weight transfer.
  • Added Built In sample preset for new features - Rotational Standard Jiggle (V1.1.0 feature sample)
  • Added heatmap preview for Vertical Thigh Jiggle and Knee Exclusion
  • Added scene refresh upon changing settings for better previewing experience

18.03.2026 InertiaBones v1.1.1 released.

Bug fixes:
  • Fixed MA Scale Adjusters failing to maintain consistent scaling when used with Knee exclusion and / or Vertical Thigh Jiggle by duplicating them instead of explicitly moving.
  • Fixed a bug where vertical controllers (VCTRL_) would be created for unintended bones like hips, butt and other bones that were autodetected to Upper Legs category -> now detected as Soft Tissue